Cocos2d-x monster intelligent AI monster also has IQ ---- game development "zhao Yun to fight" (6), monster bullet ball Zhao Yun
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I have been studying the AI of monsters for the past few days, and
Cocos2d-x blood bar follow the monster movement ---- game development "zhao Yun to fight" (5), monster bullet ball Zhao Yun
This chapter on the basis of the previous Cocos2d-x custom blood bar and Its beautification ---- game development "Zhao cloud to fight" (4)
Design a monster category and display a blood bar above the mon
experience. So the NPC's intelligent thinking is becoming more and more important in game setting and the whole AI system is becoming larger and bigger.
In this article, let us focus on the game of the Monster NPC AI system set rules and principles, so as to uncover the mystery of NPC AI.
(it is said that green can make people feel happy, OK, I know that this kind of post is usually very uninteresting to people.) But as a game enthusiast, I feel that
Cocos2d-x 3.0 game instance learning notes "card tower defense" Eighth --- monster appearance, monster tower defense
/* Description:
** 1. This game instance is the last game on the cocos2d-x game development journey, which is rewritten and noted down here with 3.0
** 2. I have also asked me about wood. He said: Write it as you like. First, do not copy the code completely. Second, You can note that it is a
Hello, everyone. Welcome to the Unity3D Game Development Series articles that I bring to you. My blog address is http://blog.csdn.net/qinyuanpei.
In the previous article, we basically implemented the function of a small map. Today, we are going to implement monster AI. The so-called monster AI means that we compile certain algorithms for monsters, it can be intelligent to a certain extent to enhance the pla
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I. Simple Design Ideas
1. Monsters need to be moved. It would be too complicated to put all the monsters in the monster class. As a result, like the previous one, a mobile controller is also removed, and a monster can walk along the route with a controller.
2. About the mobile controller, it is based on the previously edited monster route-that is, those
Next, Monster Farm 2 change log 3-ringBGM Tide and Tiger second season ED Showdown EveIn the previous article, we succeeded in finding the "race Allow Generation" list (0x97336), which could be used to generate monsters from all races in the early stages.We speculate that the processing logic in the game is as follows,1, read the data from the CDROM.2, calculates the ID of the monster to be generated, and o
---restore content starts---Next, Monster Farm 2 modify log 1-firstbloodOK, here is the bgm!In the previous article, we found the location where the name "Unigauld" was stored and successfully modified the string. However, it seems that there is no egg to use, I am not ready to Chinese this game.As mentioned before, the text is usually one of the breakthrough points, but the current findings of the previous article seem to be of no use.So what should
, bats, cuts, botnets, and zombies, each of which has its own characteristics. Discover it by yourself
Selling Point 2: Easy
SpooookyIs a relatively easy overall styleGames,GamesIn addition to simple playing monsters, the process also includes eating and using items. Therefore, it is not as nervous as a general playing game.
The four red hearts represent the current blood volume: the malicious attack will take a half-grid of blood, the wrong operation will take a blood, as long as the number of
Next, Monster Farm 2 change log 2-Marvelous ability SongBGM is a mysterious sister paper singing Super Beautiful RingsIn the previous article, we successfully found the "Collected Monster ID" list.What's the next thing to do?According to the reasoning in the previous article, when the player generates a new monster, the game program updates the list, plus the new
Next, Monster Farm 2 change log 4-the eve of the battleBGM, recently the pure bliss of the B station.In the previous article, we succeeded in finding the location of the monster Race ID and the sub-race ID stored in memory from the data read from the CD.By modifying the memory location, it is possible to directly determine the last spawn, including special monsters, that can be generated directly.Next we'll
Find some information on the Internet and write your own ideas.Thank Momo and other great gods here.We use the Player detection method to detect monsters, so compare trial and weak network game, each time when synchronizing players to determine the position of the player and the monster.Here are two ways of handling:1. Collider r range Detection.2. Map chunking range detection.Both of these treatments apply to different games.Before we go into these two ways, let's take a look at a core question
There are three monks (or missionaries) and three monsters (or Cannibal Monsters) crossing the river, there is only one ship that can hold two men (monks or monsters) on either side of the river or on board, and if the number of monsters is greater than the number of monks, then the monk is in danger of being eaten. Can you find a safe way of crossing the river?
This is a very interesting puzzle, but not difficult, each time you can choose a person or two people across the river, as long as the
Each monster in the specified environment attack and defense changes in the ratio is a fixed value, so we can treat the monster as a plane point, horizontal ordinate for attack and defense, for each monster environment as a k=-b/a of the monster line, each monster's combat effectiveness is x=0 when Y value plus y=0 x v
Hdu4950 Monster, hdu4950monsterMonsterTime Limit: 2000/1000 MS (Java/Others) Memory Limit: 65536/65536 K (Java/Others)Total Submission (s): 1782 Accepted Submission (s): 550Problem DescriptionTeacher Mai has a kingdom. A monster has invaded this kingdom, and Teacher Mai wants to kill it.Monster initially has h HP. And it will die if HP is less than 1.Teacher Mai and mon
Monster is Alipay UED launched the Web site code analysis, quality detection and grading browser expansion, it can intelligently analyze CSS, JS, HTML content and vivid image of the page to display the score (similar to YSlow). It is an open source project that you can check out Monsterforchrome project source code in the Googlecode center. The Firefox version will soon be available for expansion.
Monster
3D tower defense game achieves 5.2 3D monster death (Feekood language), 5.2 feekood
(Feekood language introduction and study)Http://www.wooyoogame.com/doc/index (learning)Http://www.wooyoogame.com (home)Http://www.feekood.com/(Development page)
---------- The previous article introduced 3D turret attacks.This article describes how to reduce the volume of monsters and die after 3D turret attacks.: Source code link: http://pan.baidu.com/s/1kT7mCAV pass
Problem descriptionteacher Mai has a kingdom. A monster has invaded this kingdom, and teacher Mai wants to kill it.Monster initially has h hp. And it will die if HP is less than 1.Teacher Mai and monster take turns to do their action. in one round, teacher MAI can attack the monster so that the HP of the monster will b
Main topic:There was a mountain near Yifenfei's hometown, and a big monster lived in the mountains. As a hero in his hometown, Yifenfei decided to kill the monster.Now we know Yifenfei has n spells, the Monster's blood volume is M, when the Monster's blood volume Input:The input contains many test data. The first two integers per test n,m (2 Output:Each use case outputs an integer that represents the minimum number of spells that Yifenfei kills monste
Hdu 4950 Monster
Monster
Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 65536/65536 K (Java/Others)Total Submission (s): 590 Accepted Submission (s): 238
Problem DescriptionTeacher Mai has a kingdom. A monster has invaded this kingdom, and Teacher Mai wants to kill it.
Monster initially has h HP. And it will di
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